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Game Design: How to Create Video and Tabletop Games, Start to Finish, by Lewis Pulsipher
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Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
- Sales Rank: #791276 in Books
- Published on: 2012-07-25
- Original language: English
- Number of items: 1
- Dimensions: 8.90" h x .70" w x 5.90" l, .80 pounds
- Binding: Paperback
- 276 pages
Review
"Recommended." --Choice
"Excellent job...recommend." --The Opinionated Gamers
"This book provides useful tips and resources for game designers and those interested in entering the field." --American Reference Books Annual
From the Author
Book review - Game Design by Joe Huber at Opinionated Gamer.�opinionatedgamers.com/2012/12/03/book-review-game-design-by-lewis-pulsipher/ "So summing it all up, Game Design does an excellent job of providing a path to become an effective game designer."
Review: Lewis Pulsipher's 'How to Design Epic�Games' by David Bolton at Dice.com. news.dice.com/2012/10/04/how-to-design-epic-games-book-review-jm-103pm/ "
If you want to design games, as opposed to just produce them, this is a great book. It hits the ground running, though you'll need to read it quite a few times for everything to sink in, particularly the first three chapters."
About the Author
Lewis Pulsipher is the designer of six commercially published boardgames, and is a frequent contributor to Gamasutra and GameCareerGuide. He is author of more than a hundred published articles about games and has contributed to several books.
Most helpful customer reviews
15 of 15 people found the following review helpful.
book geared more toward tabletop game designers
By Michael
Although the title of the book uses "video" before "board" hinting that video games would be the focus, the author consistently uses tabletop games for examples as he has actually designed and sold this type of game. At the end of the book he lists noteworthy video games, but doesn't mention very many of them, while he consistently uses his own game "Britannia". He assumes that video games are a close enough so that the principles established in his book will apply to either, and he does a good job of convincing the reader that they are similar enough for him to lend expertise. Of the ten or so chapters, each one is broken down into factors(type of player, objective, chance factor) that should be considered when designing games.
Game Design is not a reference book, nor a book that would be appropriate for the classroom. It is a general guide that helps separate what could be a daunting thought process into a checklist of sorts "consider a, b,c, but also x, y and z. Watch out for p,q,r". The book is very fun to read, if not for the fact that the author seems experienced in what he is talking about. I liked the quotes used by game developers such as cliff belinzski and sid meirs. I can see how would be video game designers coming into the process with a sense of pride of their idea, and a "I know exactly what's best for my game" attitude." Pulsipher stresses a quick prototype and plenty of playtesting. Throughout, he uses board games as the norm, with exceptions being made for the video games side most of the time. Still, I never felt like I was learning something that would never be useful for video games specifically, and I think it is a good book for people who would like to make video, and especially table top games.
Overall it's a good book to pique your interest on the subject and start thinking about possible game designs and, like the first chapter stresses, that an idea is worth nothing. It's only by acting on that idea that you can bring your game into existence.
3 of 3 people found the following review helpful.
Good book
By Geraldo XEXEO
Good book. However,the author is a bit harsh on amateurs game designer.
It is also a very personal book, the author talks about his habits and opinions and avoids discussing other ways of doing things.
It is a good book for a game designer to understand one way of work, but not a first choice book for a game design course.
0 of 0 people found the following review helpful.
straight and roundly what is wonderful! As a newbie in Game Designer I point ...
By Daniel Braga
In my opinion the way that Lewis Pulsipher writes is clear, straight and roundly what is wonderful! As a newbie in Game Designer I point a lot!
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